H2 (RWD)
00'00"000
Tyres not specified
(Rear) Toe Angle | default |
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(Rear) Camber Angle | default |
Braking Force | 2732 Nm |
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Brake Bias | 70 % |
Handbrake Force | 1834 Nm |
(Rear) LSD Driving Lock | 25 % |
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(Rear) LSD Braking Lock | 8 % |
(Rear) LSD Preload | 20.00 Nm |
1st Gear | 0.250 |
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2nd Gear | 0.380 |
3rd Gear | 0.545 |
4th Gear | 0.720 |
5th Gear | 0.945 |
Final Drive | 0.200 |
(Front) Slow Bump | +4 |
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(Front) Slow Rebound | +3 |
(Rear) Slow Bump | +4 |
(Rear) Slow Rebound | +3 |
(Front) Ride Height | -60.00 mm |
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(Front) Spring Rate | 151 N/mm |
(Front) Anti-Roll Bar | 44.00 N/mm |
(Rear) Ride Height | -60.00 mm |
(Rear) Spring Rate | 116 N/mm |
(Rear) Anti-Roll Bar | 19.80 N/mm |
For comparison: TT Montagut dry 5:14.772 (2nd place, wr 5:14.079 with Fiat), on 900 degrees (Ffb 8.0Nm), H-pattern+clutch
NOTE! using front toe -1.00 (negative/toe out) here but it functions as positive/toe in +1.00 (giving stability) because that front toe axis is reversed in game for some reason (same thing in Dirt Rally 2.0). Rear toe works correct ways like in game desciption tells and graph shows. I recommend for everyone to test front toe -1.00 and +1.00 in any car and any location and notice it working wrong/being reversed.
my TT Montagut dry 5:14.772 run https://www.youtube.com/watch?v=G0U0-dGnpiA
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